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init.lua
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-- twi_mods/static_spawn/init.lua
--[[
Copyright (C) 2014-2021 AndrejIT, spfar, mightyjoe781
Copyright (C) 2024 1F616EMO
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
USA
]]
S
=
core
.
get_translator
(
"spawn"
)
core
.
register_chatcommand
(
"spawn"
,
{
description
=
S
(
"Teleport to spawnpoint"
),
privs
=
{
home
=
true
},
func
=
function
(
name
)
local
player
=
core
.
get_player_by_name
(
name
)
if
not
player
then
return
false
,
S
(
"Player object not found."
)
end
local
spawn_pos
=
core
.
setting_get_pos
(
"static_spawnpoint"
)
if
not
spawn_pos
then
return
false
,
S
(
"Spawn point not set. Consult moderators to set a proper static spawnpoint."
)
end
player
:
set_pos
(
spawn_pos
)
background_music
.
set_start_play_gap
(
name
,
2
)
background_music
.
decide_and_play
(
player
,
true
)
return
true
,
S
(
"Teleported to Spawn!"
)
end
})
core
.
register_chatcommand
(
"setspawn"
,
{
description
=
S
(
"Override the static spawnpoint"
),
privs
=
{
server
=
true
},
param
=
"[<pos>]"
,
func
=
function
(
name
,
param
)
if
param
==
""
then
local
player
=
core
.
get_player_by_name
(
name
)
if
not
player
then
return
false
,
S
(
"Player object not found."
)
end
param
=
core
.
pos_to_string
(
player
:
get_pos
(),
0
)
else
local
pos
=
core
.
string_to_pos
(
param
)
if
not
pos
then
return
false
,
S
(
"Invalid position given."
)
end
param
=
core
.
pos_to_string
(
pos
)
end
core
.
settings
:
set
(
"static_spawnpoint"
,
param
)
return
true
,
S
(
"Static spawnpoint set to @1."
,
param
)
end
})
core
.
register_chatcommand
(
"spawn"
,
{
description
=
S
(
"Teleport to origin"
),
privs
=
{
home
=
true
},
func
=
function
(
name
)
local
player
=
core
.
get_player_by_name
(
name
)
if
not
player
then
return
false
,
S
(
"Player object not found."
)
end
player
:
set_pos
({
x
=
37
,
y
=
18
,
z
=
-
42
})
background_music
.
set_start_play_gap
(
name
,
2
)
background_music
.
decide_and_play
(
player
,
true
)
return
true
,
S
(
"Teleported to Origin!"
)
end
})
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rTWIMODS Survival Server Custom Modifications
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