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diff --git a/static_spawn/init.lua b/static_spawn/init.lua
index f649d34..c6b6318 100644
--- a/static_spawn/init.lua
+++ b/static_spawn/init.lua
@@ -1,71 +1,91 @@
-- twi_mods/static_spawn/init.lua
--[[
Copyright (C) 2014-2021 AndrejIT, spfar, mightyjoe781
Copyright (C) 2024 1F616EMO
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
USA
]]
S = core.get_translator("spawn")
core.register_chatcommand("spawn", {
description = S("Teleport to spawnpoint"),
privs = {
home = true
},
func = function(name)
local player = core.get_player_by_name(name)
if not player then
return false, S("Player object not found.")
end
local spawn_pos = core.setting_get_pos("static_spawnpoint")
if not spawn_pos then
return false, S("Spawn point not set. Consult moderators to set a proper static spawnpoint.")
end
player:set_pos(spawn_pos)
background_music.set_start_play_gap(name, 2)
background_music.decide_and_play(player, true)
return true, S("Teleported to Spawn!")
end
})
core.register_chatcommand("setspawn", {
description = S("Override the static spawnpoint"),
privs = {
server = true
},
param = "[<pos>]",
func = function(name, param)
if param == "" then
local player = core.get_player_by_name(name)
if not player then
return false, S("Player object not found.")
end
param = core.pos_to_string(player:get_pos(), 0)
else
local pos = core.string_to_pos(param)
if not pos then
return false, S("Invalid position given.")
end
param = core.pos_to_string(pos)
end
core.settings:set("static_spawnpoint", param)
return true, S("Static spawnpoint set to @1.", param)
end
})
+
+
+
+core.register_chatcommand("spawn", {
+ description = S("Teleport to origin"),
+ privs = {
+ home = true
+ },
+ func = function(name)
+ local player = core.get_player_by_name(name)
+ if not player then
+ return false, S("Player object not found.")
+ end
+
+ player:set_pos({ x = 37, y = 18, z = -42 })
+ background_music.set_start_play_gap(name, 2)
+ background_music.decide_and_play(player, true)
+ return true, S("Teleported to Origin!")
+ end
+})
diff --git a/twi_bgm/init.lua b/twi_bgm/init.lua
index 584c5a6..fa29bea 100644
--- a/twi_bgm/init.lua
+++ b/twi_bgm/init.lua
@@ -1,137 +1,261 @@
-- twi_mods/twi_bgm/init.lua
-- Make background musics by area
-- Copyright (C) 2024 1F616EMO
-- SPDX-License-Identifier: LGPL-3.0-or-later
local MP = core.get_modpath("twi_bgm")
+-- Songs played around Grape Hills Spawnpoint in daytime
+background_music.register_music("twi_bgm:gh_spawn_day", {
+ -- Sun Cave Village
+ -- Soundworlds Histories: Chasing the Leviathan (John Oestmann)
+ -- License: CC0
+ {
+ file = MP .. "/bgms/john_leviathan_03.ogg",
+ gain = 0.4,
+ resend_time = 198.4,
+ },
+
+ -- Inca Pan Flute hip hop
+ -- Tom Peter
+ -- https://opengameart.org/content/inca-pan-flute-hip-hop
+ -- License: CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0/
+ {
+ file = MP .. "/bgms/tom_inca_pan_flute.ogg",
+ gain = 0.4,
+ resend_time = 146.4,
+ },
+
+ -- Fluffy style
+ -- Totraf
+ -- https://opengameart.org/content/fluffy-style
+ -- License: CC BY 3.0 https://creativecommons.org/licenses/by/3.0/
+ {
+ file = MP .. "/bgms/tom_fluffy_style.ogg",
+ gain = 0.4,
+ resend_time = 161.9,
+ },
+
+ -- Town Themne
+ -- Pixelsphere OST? (cynicmusic)
+ -- https://opengameart.org/content/town-theme-rpg
+ -- License: CC0
+ {
+ file = MP .. "/bgms/cynicmusic_town_theme.ogg",
+ gain = 0.4,
+ resend_time = 97.5,
+ },
+
+ -- Yuri, the Travelling Shoppe
+ -- Soundworlds Histories: Duskfire (John Oestmann)
+ -- License: CC0
+ {
+ file = MP .. "/bgms/john_duskfire_07.ogg",
+ gain = 0.4,
+ resend_time = 100.2,
+ },
+
+ -- Stepping Pebbles (No Drums)
+ -- Matthew Pablo
+ -- https://opengameart.org/content/stepping-stones
+ -- License: CC BY 3.0 https://creativecommons.org/licenses/by/3.0/
+ {
+ file = MP .. "/bgms/pablo_stepping_pebbles_nodrums.ogg",
+ gain = 0.4,
+ resend_time = 64.4,
+ },
+
+ -- Little Town [TODO]
+ -- bart (remix: 1F616EMO)
+ -- https://opengameart.org/content/little-town
+ -- License: CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0/
+ -- {
+ -- file = MP .. "/bgms/1f616emo_little_town",
+ -- },
+})
+
+-- Songs played around Grape Hills Spawnpoint at night
+background_music.register_music("twi_bgm:gh_spawn_night", {
+ -- Del Erad
+ -- Radakan OST (Janne Hanhisuanto for Radakan)
+ -- https://opengameart.org/content/radakan-del-erad
+ -- License: CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0/
+ {
+ file = MP .. "/bgms/radakan_del_erad.ogg",
+ gain = 0.4,
+ resend_time = 300.8,
+ },
+
+ -- Never Grow Up
+ -- Diminixed
+ -- License:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/
+ {
+ file = MP .. "/bgms/diminixed_nevergrowup.ogg",
+ gain = 0.4,
+ resend_time = 71.4,
+ },
+
+ -- A New Town (RPG Theme)
+ -- Pixelsphere OST (cynicmusic)
+ -- https://pixelsphere.org/
+ -- License: CC0
+ {
+ file = MP .. "/bgms/pixelsphere_25_new_town.ogg",
+ gain = 0.4,
+ resend_time = 62.3,
+ },
+
+ -- Deadlands Forest Shrine
+ -- Soundworlds Datapedia: Ardune Ambient (John Oestmann)
+ -- License: CC0
+ {
+ file = MP .. "/bgms/john_ardune_07.ogg",
+ gain = 0.4,
+ resend_time = 193.5,
+ },
+
+ -- Path to Lake Land
+ -- Alexandr Zhelanov
+ -- License: CC-BY 3.0 https://creativecommons.org/licenses/by/3.0/
+ {
+ file = MP .. "/bgms/zhelanov_path_lake_land.ogg",
+ gain = 0.4,
+ resend_time = 254.8,
+ },
+})
+
-- Songs played around Spawnpoint in daytime
background_music.register_music("twi_bgm:spawn_day", {
-- Sun Cave Village
-- Soundworlds Histories: Chasing the Leviathan (John Oestmann)
-- License: CC0
{
file = MP .. "/bgms/john_leviathan_03.ogg",
gain = 0.4,
resend_time = 198.4,
},
-- Inca Pan Flute hip hop
-- Tom Peter
-- https://opengameart.org/content/inca-pan-flute-hip-hop
-- License: CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0/
{
file = MP .. "/bgms/tom_inca_pan_flute.ogg",
gain = 0.4,
resend_time = 146.4,
},
-- Fluffy style
-- Totraf
-- https://opengameart.org/content/fluffy-style
-- License: CC BY 3.0 https://creativecommons.org/licenses/by/3.0/
{
file = MP .. "/bgms/tom_fluffy_style.ogg",
gain = 0.4,
resend_time = 161.9,
},
-- Town Themne
-- Pixelsphere OST? (cynicmusic)
-- https://opengameart.org/content/town-theme-rpg
-- License: CC0
{
file = MP .. "/bgms/cynicmusic_town_theme.ogg",
gain = 0.4,
resend_time = 97.5,
},
-- Yuri, the Travelling Shoppe
-- Soundworlds Histories: Duskfire (John Oestmann)
-- License: CC0
{
file = MP .. "/bgms/john_duskfire_07.ogg",
gain = 0.4,
resend_time = 100.2,
},
-- Stepping Pebbles (No Drums)
-- Matthew Pablo
-- https://opengameart.org/content/stepping-stones
-- License: CC BY 3.0 https://creativecommons.org/licenses/by/3.0/
{
file = MP .. "/bgms/pablo_stepping_pebbles_nodrums.ogg",
gain = 0.4,
resend_time = 64.4,
},
-- Little Town [TODO]
-- bart (remix: 1F616EMO)
-- https://opengameart.org/content/little-town
-- License: CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0/
-- {
-- file = MP .. "/bgms/1f616emo_little_town",
-- },
})
-- Songs played around Spawnpoint at night
background_music.register_music("twi_bgm:spawn_night", {
-- Del Erad
-- Radakan OST (Janne Hanhisuanto for Radakan)
-- https://opengameart.org/content/radakan-del-erad
-- License: CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0/
{
file = MP .. "/bgms/radakan_del_erad.ogg",
gain = 0.4,
resend_time = 300.8,
},
-- Never Grow Up
-- Diminixed
-- License:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/
{
file = MP .. "/bgms/diminixed_nevergrowup.ogg",
gain = 0.4,
resend_time = 71.4,
},
-- A New Town (RPG Theme)
-- Pixelsphere OST (cynicmusic)
-- https://pixelsphere.org/
-- License: CC0
{
file = MP .. "/bgms/pixelsphere_25_new_town.ogg",
gain = 0.4,
resend_time = 62.3,
},
-- Deadlands Forest Shrine
-- Soundworlds Datapedia: Ardune Ambient (John Oestmann)
-- License: CC0
{
file = MP .. "/bgms/john_ardune_07.ogg",
gain = 0.4,
resend_time = 193.5,
},
-- Path to Lake Land
-- Alexandr Zhelanov
-- License: CC-BY 3.0 https://creativecommons.org/licenses/by/3.0/
{
file = MP .. "/bgms/zhelanov_path_lake_land.ogg",
gain = 0.4,
resend_time = 254.8,
},
})
background_music.register_on_decide_music(function(player)
local ppos = player:get_pos()
local timeofday = core.get_timeofday()
-- 0.23 < day < 0.78
local now_day = timeofday > 0.23 and timeofday < 0.78
+ if func_areas.is_in_func_area(ppos, 2207) then
+ -- Grape Hills Spawn
+ return now_day and "twi_bgm:gh_spawn_day" or "twi_bgm:gh_spawn_night"
+ end
+
if func_areas.is_in_func_area(ppos, 497) then
-- Spawn Island
return now_day and "twi_bgm:spawn_day" or "twi_bgm:spawn_night"
end
end)

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